变身会员版,奇迹私服,传奇私服

变身会员版,奇迹私服,传奇私服
发布时间:2005-9-6 人气:: 作者::佚名
文章来源:不详
支持传奇发展,立即购 买会员

先在muonline数据库Character表中建立新的数据列

具体方法:企业管理器->....->数据库->muonline->表->鼠标右键->设计表
在最下面加入列:

列名 类型 长度 允许空
zs_count smallint 2 √
zs_getpoint smallint 2 √
zs_time datetime 8 √
同样在MEMB_INFO表里加入:(会员密码,这里的密码要你手动添加,如果不想要这个功能,就在转生文件里找到这个密码的定义,和检验位置,输入位置删掉)
列名 类型 长度 允许空
sz_password nvarchar 10 √



<!--#include file="conn.asp" -->
<%
lifeneedlevel=220 需要多少级,最好不要小于220级


lifepercent=0 变身获得点数百分比,即每次变身获得前次所有点数的2%,不想给的话就改成0


lifedonelevel=10变身后多少级


lifedoneexp=1 变身后经验多少


lifemoney=10000000 变身需要多少钱


accountname=request.form("username")
password=request.form("password")
character=request.form("userchr")
newtype=request.form("new_type")
userpd=request.form("userpd")


if instr(accountname,"")<>0 then response.end
if instr(accountname,"=")<>0 then response.end
if instr(accountname,"%")<>0 then response.end
if instr(password,"")<>0 then response.end
if instr(password,"=")<>0 then response.end
if instr(password,"%")<>0 then response.end
if instr(userpd,"")<>0 then response.end
if instr(userpd,"=")<>0 then response.end
if instr(userpd,"%")<>0 then response.end



if accountname<>"" and password<>"" then


set rs = Server.CreateObject("ADODB.Recordset")


sql="select * from MEMB_INFO where memb___id = "&accountname&" and memb__pwd="&password&" and sz_password="&userpd&""


rs.open sql,conn,1,1


if rs.eof or rs.bof then


response.write "<script language=javascript>alert(\n帐号信息错误,请重新填写!);history.back()</script>"


response.end


else


set rs1 = Server.CreateObject("ADODB.Recordset")


sql1="select * from Character where AccountID="&accountname&" and Name="&character&" and cLevel>="&lifeneedlevel


rs1.open sql1,conn,1,3


if rs1.eof or rs1.bof then


%>
<script language=javascript>alert(\n<%=lifeneedlevel%>级才可以变身,下去好好修炼修炼吧!);history.back()</script>


<%
response.end


end if


if rs1("money")<lifemoney then


response.write "<script language=javascript>alert(\n身上没钱就不要来这里, 动手术是要花钱地!);history.back()</script>"


response.end


end if


set rs3 = Server.CreateObject("ADODB.Recordset")


sql3="select * from AccountCharacter where id = "&accountname&""


rs3.open sql3,conn,1,3


if rs3("gameidc")=rs1("name") then


response.write "<script language=javascript>alert(\n变身的人物不能最后退出游戏或在游戏中!);history.back()</script>"


response.end


end if



if newtype<>0 and newtype<>1 and newtype<>16 and newtype<>17 and newtype<>32 and newtype<>33 and newtype<>48 then
response.write "<script language=javascript>alert(\n所选职业出现错误!);history.back()</script>"
response.end
end if



if newtype=0 then newname="法师"
if newtype=1 then newname="魔导师"
if newtype=16 then newname="剑士"
if newtype=17 then newname="骑士"
if newtype=32 then newname="弓箭手"
if newtype=33 then newname="圣射手"
if newtype=48 then newname="魔剑士"



if rs1("class")=0 then


判断变身是否合理
if newtype=0 then
response.write "<script language=javascript>alert(\n你已经是"&newname&"啦,选其他职业吧!);history.back()</script>"
response.end
end if


if newtype=32 or newtype=33 then
resword="~变性~"
resword2="手术"
else
resword="变身"
resword2="变身"
end if


计算公式
getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint")
if getpoint<rs1("cLevel")*5+50 then getpoint=rs1("cLevel")*5+50
getpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100


rs1("class")=newtype
rs1("money")=rs1("money")-lifemoney
rs1("cLevel")=lifedonelevel
rs1("Experience")=lifedoneexp
rs1("LevelUpPoint")=getpoint
rs1("Strength")=18
rs1("Dexterity")=18
rs1("Vitality")=15
rs1("Energy")=30
rs1("Inventory")=null
rs1("MagicList")=null
rs1("Life")=60
rs1("MaxLife")=60
rs1("Mana")=60
rs1("MaxMana")=60
rs1("MapNumber")=0
rs1("MapPosX")=140
rs1("MapPosY")=120
rs1("Pklevel")=3
rs1("Mapdir")=1
rs1.update
response.write "<script language=javascript>alert("&rs1("name")&"恭喜你的〖法师〗已经"&resword&"成为"&newname&", "&resword2&"费:"&lifemoney&"MU币!);location.href=home.asp;</script>"
response.end
end if



if rs1("class")=1 then


判断变身是否合理
if newtype=1 then
response.write "<script language=javascript>alert(\n你已经是"&newname&"啦,选其他职业吧!);history.back()</script>"
response.end
end if


if newtype=32 or newtype=33 then
resword="~变性~"
resword2="手术"
else
resword="变身"
resword2="变身"
end if


计算公式
getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint")
if getpoint<rs1("cLevel")*5+50 then getpoint=rs1("cLevel")*5+50
getpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100


rs1("class")=newtype
rs1("money")=rs1("money")-lifemoney
rs1("cLevel")=lifedonelevel
rs1("Experience")=lifedoneexp
rs1("LevelUpPoint")=getpoint


rs1("Strength")=18
rs1("Dexterity")=18
rs1("Vitality")=15
rs1("Energy")=30
rs1("Inventory")=null
rs1("MagicList")=null
rs1("Life")=60
rs1("MaxLife")=60
rs1("Mana")=60
rs1("MaxMana")=60
rs1("MapNumber")=0
rs1("MapPosX")=140
rs1("MapPosY")=120
rs1("Pklevel")=3
rs1("Mapdir")=1
rs1.update
response.write "<script language=javascript>alert("&rs1("name")&"恭喜你的〖魔导师〗已经"&resword&"成为"&newname&", "&resword2&"费:"&lifemoney&"MU币!);location.href=home.asp;</script>"
response.end
end if




限制发贴长度,下面是文件的后半段
if rs1("class")=16 then


判断变身是否合理
if newtype=16 then
response.write "<script language=javascript>alert(\n你已经是"&newname&"啦,选其他职业吧!);history.back()</script>"
response.end
end if


if newtype=32 or newtype=33 then
resword="~变性~"
resword2="手术"
else
resword="变身"
resword2="变身"
end if


计算公式
getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint")
if getpoint<rs1("cLevel")*5+50 then getpoint=rs1("cLevel")*5+50
getpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100


rs1("class")=newtype
rs1("money")=rs1("money")-lifemoney
rs1("cLevel")=lifedonelevel
rs1("Experience")=lifedoneexp
rs1("LevelUpPoint")=getpoint
rs1("Strength")=28
rs1("Dexterity")=20
rs1("Vitality")=25
rs1("Energy")=10
rs1("Inventory")=null
rs1("MagicList")=null
rs1("Life")=110
rs1("MaxLife")=110
rs1("Mana")=20
rs1("MaxMana")=20
rs1("MapNumber")=0
rs1("MapPosX")=140
rs1("MapPosY")=120
rs1("Pklevel")=3
rs1("Mapdir")=1
rs1.update
response.write "<script language=javascript>alert("&rs1("name")&"恭喜你的〖剑士〗已经"&resword&"成为"&newname&", "&resword2&"费:"&lifemoney&"MU币!);location.href=home.asp;</script>"
response.end
end if



if rs1("class")=17 then


判断变身是否合理
if newtype=17 then
response.write "<script language=javascript>alert(\n你已经是"&newname&"啦,选其他职业吧!);history.back()</script>"
response.end
end if


if newtype=32 or newtype=33 then
resword="~变性~"
resword2="手术"
else
resword="变身"
resword2="变身"
end if


计算公式
getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint")
if getpoint<rs1("cLevel")*5+50 then getpoint=rs1("cLevel")*5+50
getpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100


rs1("class")=newtype
rs1("money")=rs1("money")-lifemoney
rs1("cLevel")=lifedonelevel
rs1("Experience")=lifedoneexp
rs1("LevelUpPoint")=getpoint
rs1("Strength")=28
rs1("Dexterity")=20
rs1("Vitality")=25
rs1("Energy")=10
rs1("Inventory")=null
rs1("MagicList")=null
rs1("Life")=110
rs1("MaxLife")=110
rs1("Mana")=20
rs1("MaxMana")=20
rs1("MapNumber")=0
rs1("MapPosX")=140
rs1("MapPosY")=120
rs1("Pklevel")=3
rs1("Mapdir")=1
rs1.update
response.write "<script language=javascript>alert("&rs1("name")&"恭喜你的〖骑士〗已经"&resword&"成为"&newname&", "&resword2&"费:"&lifemoney&"MU币!);location.href=home.asp;</script>"
response.end
end if



if rs1("class")=32 then


判断变身是否合理
if newtype=32 then
response.write "<script language=javascript>alert(\n你已经是"&newname&"啦,选其他职业吧!);history.back()</script>"
response.end
end if


if newtype<>33 then
resword="~变性~"
resword2="手术"
else
resword="变身"
resword2="变身"
end if


计算公式
getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint")
if getpoint<rs1("cLevel")*5+50 then getpoint=rs1("cLevel")*5+50
getpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100


rs1("class")=newtype
rs1("money")=rs1("money")-lifemoney
rs1("cLevel")=lifedonelevel
rs1("Experience")=lifedoneexp
rs1("LevelUpPoint")=getpoint
rs1("Strength")=22
rs1("Dexterity")=25
rs1("Vitality")=20
rs1("Energy")=15
rs1("Inventory")=null
rs1("MagicList")=null
rs1("Life")=80
rs1("MaxLife")=80
rs1("Mana")=30
rs1("MaxMana")=30
rs1("MapNumber")=3
rs1("MapPosX")=175
rs1("MapPosY")=100
rs1("Pklevel")=3
rs1("Mapdir")=4
rs1.update
response.write "<script language=javascript>alert("&rs1("name")&"恭喜你的〖弓箭手〗已经"&resword&"成为"&newname&", "&resword2&"费:"&lifemoney&"MU币!);location.href=home.asp;</script>"
response.end
end if



if rs1("class")=33 then


判断变身是否合理
if newtype=33 then
response.write "<script language=javascript>alert(\n你已经是"&newname&"啦,选其他职业吧!);history.back()</script>"
response.end
end if


if newtype<>32 then
resword="~变性~"
resword2="手术"
else
resword="变身"
resword2="变身"
end if


计算公式
getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint")
if getpoint<rs1("cLevel")*5+50 then getpoint=rs1("cLevel")*5+50
getpoint=getpoint-rs1("cLevel")*5-50+lifedonelevel*5+getpoint*lifepercent/100


rs1("class")=newtype
rs1("money")=rs1("money")-lifemoney
rs1("cLevel")=lifedonelevel
rs1("Experience")=lifedoneexp
rs1("LevelUpPoint")=getpoint
rs1("Strength")=22
rs1("Dexterity")=25
rs1("Vitality")=20
rs1("Energy")=15
rs1("Inventory")=null
rs1("MagicList")=null
rs1("Life")=80
rs1("MaxLife")=80
rs1("Mana")=30
rs1("MaxMana")=30
rs1("MapNumber")=3
rs1("MapPosX")=175
rs1("MapPosY")=100
rs1("Pklevel")=3
rs1("Mapdir")=4
rs1.update
response.write "<script language=javascript>alert("&rs1("name")&"恭喜你的〖圣射手〗已经"&resword&"成为"&newname&", "&resword2&"费:"&lifemoney&"MU币!);location.href=home.asp;</script>"
response.end
end if



if rs1("class")=48 then


判断变身是否合理
if newtype=48 then
response.write "<script language=javascript>alert(\n你已经是"&newname&"啦,选其他职业吧!);history.back()</script>"
response.end
end if


if newtype=32 or newtype=33 then
resword="~变性~"
resword2="手术"
else
resword="变身"
resword2="变身"
end if


计算公式
getpoint=rs1("Strength")+rs1("Dexterity")+rs1("Vitality")+rs1("Energy")+rs1("LevelUpPoint")
if getpoint<rs1("cLevel")*7+80 then getpoint=rs1("cLevel")*7+80
getpoint=getpoint-rs1("cLevel")*7-80+lifedonelevel*7+getpoint*lifepercent/100


rs1("class")=newtype
rs1("money")=rs1("money")-lifemoney
rs1("cLevel")=lifedonelevel
rs1("Experience")=lifedoneexp
rs1("LevelUpPoint")=getpoint
rs1("Strength")=26
rs1("Dexterity")=26
rs1("Vitality")=26
rs1("Energy")=26
rs1("Inventory")=null
rs1("MagicList")=null
rs1("Life")=110
rs1("MaxLife")=110
rs1("Mana")=60
rs1("MaxMana")=60
rs1("MapNumber")=0
rs1("MapPosX")=140
rs1("MapPosY")=120
rs1("Pklevel")=3
rs1("Mapdir")=1
rs1.update
response.write "<script language=javascript>alert("&rs1("name")&"恭喜你的〖魔剑士〗已经"&resword&"成为"&newname&", "&resword2&"费:"&lifemoney&"MU币!);location.href=home.asp;</script>"
response.end
end if
end if
else
%>



<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<title>-=新乡VIP会员区=-</title>
<link href="img/css.css" rel="stylesheet" type="text/css">
</head>
<body leftmargin="0" topmargin="0">
<!--#include file="top.asp" -->
<TABLE align=center border=1 cellPadding=0 cellSpacing=0 width=760 borderColor="#666666" frame=vsides rules=none>
<TR>
<td width=204 align=left vAlign=top background="img/left_bg.gif"><img src="img/left_top_news.gif" width="204" height="36"><img src="img/left02_hy.gif" width="197" height="40">
<img src="img/122.gif" width="195" height="130" class="hand">
<table width="99%">
<tr>
<td width="100%" height="1"></td>
</tr>
</table>
<!--#include file="vip1.asp" -->
<table width="99%">
<tr>
<td width="100%" height="4"></td>
</tr>
</table>
<table width="195" background="img/xu2.gif">
<tr>
<td width="182" height="1"></td>
</tr>
</table>
<table width="99%">
<tr>
<td width="100%" height="5"></td>
</tr>
</table></TD>
<td width=1 height="190" background="img/xu.gif"></TD>
<td width=553 align=left vAlign=middle bgcolor="#FFFFFF" class="newsbg"><table width="99%">
<tr>
<td width="100%" height="26"></td>
</tr>
</table>
<table width="496" height="396" border="0" align="center" cellpadding="3" cellspacing="0">
<form action="userbshy.asp" method="post" name="zsform"><tr>
<td width="490" height="34" align="left" > <table width="489" border="0" cellspacing="0" cellpadding="3">
<tr>
<td width="483" height="22" align="center" style="font-size:16px"><strong>会员人物变身</strong></td>
</tr>
</table></td>
</tr>
<tr>
<td height="191" align="center"> <TABLE align=left border=0 cellPadding=5 cellSpacing=1 width="490">
<TBODY>
<TR>
<TD height="127" colSpan=2 align=right class=txt_gray> <DIV align=left>
<p class="con2"><span class="bigf"><FONT
color=#FF0000>请仔细阅读以下注意事项</FONT><FONT
color=#cc3300></FONT></span><FONT
color=#cc3300>

① <font color="#FF0000"><strong>变身的人物不能最后退出游戏或在游戏中</strong></font>,否则会变身失败(变身之前,退到选择角色界面,选择任意一个不是变身要用的人物进入游戏,然后退出,就可以正常变身了)

<font color=blue><strong>② 变身人物身上和包裹中的各种装备,物品,都要存放在仓库里,否则会被没收</strong></font>

③ 变身需要<%=lifeneedlevel%>级,变身后人物变成<%=lifedonelevel%>级,各项属性点数保持该职业初始状态不变。奖励变身点数留在升级点数中供玩家自行分配!

④ 变身系统保留人物转生所获得的转生点数,并且加在升级点数中!

<font
color=#cc3300>⑤ </font>变身点数计算公式:<strong>变身点数=属性点数总和×<%=lifepercent%>%</strong>

<font
color=#cc3300>⑥ </font>变身收取手续费 <strong><%=lifemoney%> MU币</strong>,变身人物必须携带足够的MU币


⑦ 请严格按照变身要求操作,否则不规范的操作将会视为尝试利用变身BUG而受到封停帐号的惩罚,如果有BUG请及时到<a href=bbs/index.asp><font color="#FF0000"><strong>论坛</strong></font></a>提出,否则利用BUG或知情不报的行为将会受到惩罚。
</FONT></p>
</DIV></TD>
</TR>
<TR>
<TD align=right class=txt_gray width="124"> 角色名称</TD>
<TD width="343"> <INPUT name=userchr type=text class="lanyu" id="ps_person_id" size=18 maxLength=18>
</TD>
</TR>
<TR>
<TD align=right class=txt_gray>用户帐号</TD>
<TD class=txt_gray><INPUT name=username type=text class="lanyu" id="username" size=18 maxLength=16></TD>
</TR>
<TR>
<TD align=right class=txt_gray>用户密码</TD>
<TD class=txt_gray><INPUT name=password type=password class="lanyu" id="username3" size=18 maxLength=16></TD>
<TR>
<TD align=right class=txt_gray>会员密码</TD>
<TD class=txt_gray><INPUT name=userpd type=password class="lanyu" id="username4" size=18 maxLength=18></TD>
</TR>
</TR>
<tr>

<td colspan=7 align=left>
请选择您想变成的职业:

<input id=jianshi type=radio name=new_type value=16 checked><label for=jianshi>剑士</label>
<input id=fashi type=radio name=new_type value=0><label for=fashi>法师</label>
<input id=jingling type=radio name=new_type value=32><label for=jingling>弓箭手</label>
<input id=qishi type=radio name=new_type value=17><label for=qishi>骑士</label>
<input id=modaoshi type=radio name=new_type value=1><label for=modaoshi>魔导师</label>
<input id=sheshou type=radio name=new_type value=33><label for=sheshou>圣射手</label>
<input id=mojian type=radio name=new_type value=48><label for=mojian>魔剑士</label>
</td>
</tr>

</TBODY>
</TABLE></td>
</tr>
<tr>
<td height="25" align="left"> <table width="322" border="0" cellspacing="0" cellpadding="3">
<tr>
<td width="383" align="center" class="bigf"><img src="img/reg.gif" width="40" height="17" class="hand" onclick="zsform.submit()"> <img src="img/reg1.gif" width="40" height="17" class="hand" onclick="zsform.reset()"></td>
</tr>
</table></td>
</tr></form>
</table></td>
</TR>
</TABLE>
<%
end if
rs1.close
set rs1=nothing
connlife.close
set connlife=nothing
%>
<!--#include file="foot.asp" -->
</body>
</html>

 

 

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